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Leupold hamr with deltapoint

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Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon. Sight alignment is borked across the board, they’ll be re-zeroed in a future update.

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Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle.Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu.Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option.Might need to be re-zeroed on some of the pistols. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns.Complete rebuild and expansion for the Kriss Vector submachine gun.Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework.Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration.